Deep in the Dungeon Month 3

25 February 2023

Category: Projects

The third month of development almost over, and I want to share with you what I’ve done during this time. I’ve added a lot of new stuff to the game, and I’m really happy with the progress. Originally, I wanted to make the inventory system this month, but while researching the best approach, I found out that I needed to do some major changes to the game architecture, so I decided to postpone it for a while. Mainly I found out, that I cannot move forward without a proper map traversal and saving/loading system. And that’s what I went for. Also, the main screen was bugging me, so I decided to rework it too and make a Main Scene instead of screen to maintain the immersion.

What was added this month:

  1. Editable start point for playing from the editor.
  2. Entry / Exit points and their editors to couple maps together.
  3. Main Scene in 3D style.
  4. Game saving and loading.
  5. Map traversal system with load screen.

Last but not least. You can try it out now and tell me what you think!

It was a lot of fun, and I’m looking forward for the next month of development!

Keep creating!