How to Program Voxel Worlds Like Minecraft with C# in Unity
21 December 2022
I’ve just finished a course from Holistic 3D on world creation in Minecraft fashion. Great experience, or at the least first two thirds were great. The last third was just building on already existing concepts so it was bit of a drag, but in general a very interesting course where I learned some important concepts
and work routines.
What was interesting in this course:
- Building whole mesh from runtime, every vertex and face and assigning UVs to those.
- Using burst compiler for difficult calculations to speed up the building of the world.
- Working with atlas of sprites, cutting them from the code and using these parts to paint parts of the world.
- Using different forms of perlin noise (2D / 3D / more octaves) to build the world in fixed-random fashion.
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