17 November 2021
Just finished this more advanced course for Unity. This course is focused solely on Dialogue and Inventory systems. Which was awesome.
It’s quite a challenge to architect and thought through systems like this. I mean, it’s not hard to make it “somehow”, but to
make it, so it’s fast to construct quests and dialogues and is extensible is not so easy. I think I learned a lot during this course, not so much about Unity, but more about programming in general. How to think when building systems like that. But also Learned good deal of Unity UI specialities and more advanced concepts.
What was interesting about this course: